Terms of service
Last updated November 12, 2026.
Draft: these terms are awaiting legal review before the game launches.
These terms are an agreement between you and PersellGames, LLC, United States ("we"), for playing Crown & Anvil (the "game"). By playing, you accept them and our privacy policy.
1. Who can play
You must be at least 13. If you are under the age of majority where you live, a parent or guardian must agree to these terms.
2. Your account
Keep your sign-in details safe. You are responsible for what happens on your account. Accounts are personal: don't sell, buy or share them.
3. Virtual items
Gems, resources, heroes and other items have no real-world value and cannot be exchanged for money. You get a limited, personal license to use them in the game; they are not your property. Purchases are final except where the law or the app store's refund policy says otherwise; if a purchase is refunded, we may remove what it gave you. Random items show their odds in the game and on our odds page.
4. Fair play
Don't cheat, use bots or exploits, harass or threaten other players, post hateful, sexual or illegal content, impersonate others, or run real-money trading. We may warn, mute, suspend or close accounts that break these rules.
5. The game changes
We update the game, balance and events over time, and may change or end features. If we ever close the game, we will give at least 30 days' notice in the game.
6. Content you post
You keep rights to what you write, and let us host and show it in the game. We may remove content that breaks these terms.
7. Disclaimers and liability
The game is provided "as is". To the extent the law allows, we are not liable for indirect losses, and our total liability is limited to what you paid us in the 12 months before the claim. Nothing here limits rights you have under consumer law that cannot be waived.
8. Law and disputes
These terms are governed by the laws of the United States and the state where PersellGames, LLC is registered, except where your local consumer law says otherwise. Contact us first; most problems can be solved by email.